augmented reality

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Computer science, IT students participate in MIT Reality Hack

Mizzou Engineering’s Shane McKelvey and his team earned a first-place award at MIT’s Reality Hack in January for their development of a novel treatment that uses virtual reality (VR) to help young patients undergo electro-stimulation therapy.

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Study finds correlation between metacognition and effectiveness of virtual instructors in remote classes

Augmented and virtual reality are changing the way universities can offer remote and online courses. These technologies allow for course materials to be presented to students in a more engaging and interactive way. However, right now, there’s a disconnect between the “wow” factor and what students actually learn using these technologies.

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Mizzou Engineer developing system to combat cybersickness experienced by soldiers using XR goggles

In theory, augmented and virtual reality are ideal tools to train soldiers for battle in safe, controlled settings. In reality, these extended reality (XR) goggles are causing all sorts of problems — headaches, nausea, eye strain and other forms of so-called cybersickness.

Erika Zhou, a senior computer science student and treasurer and Stuart Aldrich, MUVR President (right)

Birds of a feather: VirtualHacks 2023 inspires flock of students to explore extended reality

Have you ever wanted to fly like a bird, complete tasks as a goose, or step inside the 2013 viral game, “Flappy Bird?” Extended reality (XR) makes it possible, as more than two dozen students demonstrated at a recent XR hackathon.

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‘Explainable AI’ can efficiently detect augmented/virtual reality cybersickness

Exposure to an augmented reality (AR) or virtual reality (VR) environment can cause people to experience cybersickness — a special type of motion sickness with symptoms ranging from dizziness to nausea — and existing research to mitigate the severity of the symptoms often relies upon a one-size-fits-all approach. However, Khaza Anuarul Hoque, an assistant professor in the Department of Electrical Engineering and Computer Science, and a team of researchers are working to develop a personalized approach to identifying cybersickness by focusing on the root causes, which can be different for every person.

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Gregory Scholar, data science student studies augmented reality in advertising

Augmented reality (AR) can be an effective tool for brands to engage with consumers, so long as the features are useful, enjoyable and easy to activate. Those were some of Krutika Deshpande’s findings from her recent research project around the use of AR and storytelling by brands. Deshpande — a master’s student in data science and part of an interdisciplinary research program — presented the work at Show Me Research Week last month.

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Mizzou Engineering students, alumnus compete at MIT Reality Hack

Four Mizzou Engineers participated in MIT’s Reality Hack last month, an international hackathon focused on extended reality (XR, an umbrella term for virtual reality, augmented reality, and mixed reality), developing novel ways to implement emerging technologies.

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New lab brings photogrammetry, motion capture system to Mizzou Engineering

A new lab at Mizzou Engineering will give students access to the latest technology allowing them to turn images of large objects into 3D digital assets. It’s called the Collaborative Research Environment for Extended Reality, or…

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Mizzou Engineer studying augmented reality to bring coursework to life

Augmented reality (AR) has the potential to bring coursework to life. Imagine, for instance, learning about supply chains by seeing the various components of an operation laid out in front of you, from the manufacturing…

Image of augmented skeletal system.

Augmented reality system uses GPS to improve user experience

Mizzou Engineers have developed a more advanced augmented reality system that uses indoor GPS tracking to better position objects with the user’s physical space.