virtual reality

Student uses VR

Microelectronics Training Boot Camp

On Saturday, Nov. 16, engineering students engaged in a hands-on training to learn more about microelectronics at Mizzou.

students at TigerHacks

TigerHacks returns in 2024 for its Food and Agriculture era

This weekend, Mizzou Engineering will be packed with future computer programmers around the clock for TigerHacks, the largest student-run hackathon in Missouri. Computer science students Matt Marlow, Elise Fidler, Stella Craig and Jessica Xie sat down for an interview about TigerHacks 2024.

Two graduate students test VR technology in Khaza Anuarul Hoque's lab.

Protecting health and privacy in virtual reality

Mixed reality research by Mizzou Engineer Khaza Anuarul Hoque’s team was recently accepted for the IEEE International Symposium on Mixed and Augmented Reality — a flagship VR conference.

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Computer science, IT students participate in MIT Reality Hack

Mizzou Engineering’s Shane McKelvey and his team earned a first-place award at MIT’s Reality Hack in January for their development of a novel treatment that uses virtual reality (VR) to help young patients undergo electro-stimulation therapy.

Students wearing VR goggles superimposed over Lafferre Hall. Photo illustration by Blake Dinsdale

MUVR: shaping tomorrow’s innovators

MU students are harnessing the virtual to train for reality. Austin Barr is working with his fellow IT and computer science majors to raise awareness of the University of Missouri’s Virtual Reality Organization (MUVR) across campus and open the club and the Collaborative Research Environments for Extended Reality (CREXR) Lab to students from all disciplines.

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Study finds correlation between metacognition and effectiveness of virtual instructors in remote classes

Augmented and virtual reality are changing the way universities can offer remote and online courses. These technologies allow for course materials to be presented to students in a more engaging and interactive way. However, right now, there’s a disconnect between the “wow” factor and what students actually learn using these technologies.

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Mizzou Engineer developing system to combat cybersickness experienced by soldiers using XR goggles

In theory, augmented and virtual reality are ideal tools to train soldiers for battle in safe, controlled settings. In reality, these extended reality (XR) goggles are causing all sorts of problems — headaches, nausea, eye strain and other forms of so-called cybersickness.

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Drivers, start your monitors: Inside the virtual world of the ZouSim Lab

Carlos Sun and his team have developed innovative vehicle technology becoming leaders in transportation.

Erika Zhou, a senior computer science student and treasurer and Stuart Aldrich, MUVR President (right)

Birds of a feather: VirtualHacks 2023 inspires flock of students to explore extended reality

Have you ever wanted to fly like a bird, complete tasks as a goose, or step inside the 2013 viral game, “Flappy Bird?” Extended reality (XR) makes it possible, as more than two dozen students demonstrated at a recent XR hackathon.

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‘Explainable AI’ can efficiently detect augmented/virtual reality cybersickness

Exposure to an augmented reality (AR) or virtual reality (VR) environment can cause people to experience cybersickness — a special type of motion sickness with symptoms ranging from dizziness to nausea — and existing research to mitigate the severity of the symptoms often relies upon a one-size-fits-all approach. However, Khaza Anuarul Hoque, an assistant professor in the Department of Electrical Engineering and Computer Science, and a team of researchers are working to develop a personalized approach to identifying cybersickness by focusing on the root causes, which can be different for every person.